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Project Evaluation Tools and Device SDK
 
OVK Lite--Free and Powerful SDK For All Series of Hardwares
OVK Lite--Free and Powerful SDK For All Series of Hardwares 產品特點
  • With the help of powerful SDK OVK Lite, users can acquire and show image even without any programming codes
  • Compatible platform : Visual Basic / Visual C++ / Visual C# / C++ Builder / Delphi
簡介 外型尺寸

Absolutely free of charge

Fixed、manual、auto methods for white balance color calibration
Build-in fast、robust focusing algorithm. With the aid of motorized Z axis, users can easily access the focusing algorithm and construct an auto-focus mechanism without any other software or hardware
An embedded powerful and user-friendly property control panel which helps users to configure and control camera without any programming codes
 
Flexible subsampling mode、WOI ( Window of Interest ) configuration through control panel
1 In and 1 out TTL IO lines with two analog output channels can be configured and controlled through control panel easily
Support three languages : English、Traditional Chinese、Simplified Chinese.
Support saving image data to popular format such as BMP / JPG
Free and powerful utility GrabUtilityAltairU makes users access image acquisition and rendering、video clip recording、digital and analog I/O control、auto focus、cross line rendering、edge point detection、circle center detection、intersection detection and included angle detection very easily and even without any programming process. All the build-in vision functions of GrabUtilityAltairU utility software are absolutely free of charge. With the aid of this utility software, U series camera can be integrated into machines without any programming effort. See the details in next product section "Camera Grab Tool ---Multifunction Utility Software For AISYS U Series"
 

 

 

 

規格
  • OVK Lite adopt Property-Method-Event (P-M-E) programming model. The acquisition flow is fully controlled by OVK Lite and OVK Lite will assert two successive events “OnSurfaceFilled” and ”OnSurfaceDraw” to notify user to do something like “Process the underlying image data”、“Draw the underlying image or somewhat” whenever a frame buffer (or so-called surface) is filled with new image data just acquired by hardware.
  • A thread-safe build-in mechanism named “Surface Queue” helps users to temporarily buffer underlying surface and wait for a good chance to process. This queue operates in Property-Method-Event manner which is very easy to understand. For the better performance in on-the-fly application, acquiring image in a thread and processing it in another is often necessary and thus “Surface Queue” becomes a key role.

 

 

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